Navigational Aids for iBionic
February 17, 2008
I’ve been thinking of the navigation part of the iBionic contact lense. When I was brainstorming previously I mentioned about submersive games etc. I have thought how I could use certain aspects of games and incorporate this into my idea. for example on Grand Theft Auto the navigation aid is looking right from above, this would be very handy as a form of Satallite Navigation, the icons could be possible destinations where you want to go i.e. the shops, bank, quickest route etc.
This view from above has a historical background first created by the Nazca culture between 200BCE and CE700. It is presumed that these people could never have seen their work in its entirety.
The pieces were made by removing the iron oxide coated pebbles which cover the surface of the Nazca desert.
In some cases these lines have been reported a being landing strips for aliens. This was a theory made by Erich von Daniken.
You must be thinking where is this heading… The Nazca Lines also feature at the end of the game Assassin’s Creed (Xbox 360) where ‘eagle vision’ is used to reveal markings in blood, including the Nazca monkey, hummingbird and spider.
Now combine this with my news feed style then you have a fairly complex interface which will not detract from vision. I think my next step is to start get some filming ideas and then possible icons/alerts to have on the interface.


